![]() I can see a lot more defensive armies suddenly being built to protect those valuable production goods from those of us who'll 'nick it if it ain't nailed down. Current System: When a neighbor plunders my building if he wins I lose goods but I get nothing (other than to keep my goods) if he loses. Being able to plunder wishing wells and victory towers might be possible but I doubt it would go down well with a lot of people. 1 I'm liking the new plunder feature, finally making use of the defensive army has some merit and adds a nice new dimension to the game. Proposal: A reward/perk for the vicitims of plundering, when neighbors have attempted to plunder a building and have lost. I dare say GB's will never be plunderable, far too open to abuse. I don't think we can take the suggestion to be able to plunder motivated buildings seriously though as it's part of the reason for motivating buildings. So this idea should probably be edited to focus on "making all non motivated buildings plunderable (wishing wells, victory towers and GB's)". The original idea for plundering military buildings is the this one:Īs for the original parts of this idea, I don't think an idea has suggested plundering of wishing wells (not one that is formatted and properly thought out that is). ![]() Just as a reference the original idea for plundering the town hall is this one:
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